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ITEM Tool. Kit 's easy- to- use User Interface makes it faster and easier to manoeuvre throughout your project or system. You can view your Project or System information in a tabular grid, dialog box, hierarchy tree, chart or graph. Over 6,000 Computer Science and Technical Abbreviations and Acronyms in the subject areas of: Automation Technology; Computer Science; Data Processing; Desktop. You can also control the size and position of any window with standard Windows functions. New Project or System data can be added via the hierarchy tree, dialog box, or in tabular grid. Editing is as simple as a click on any of the standard options such as Cut, Copy, Paste, and Drag and Drop. Advanced Grid / Tabular View You can add, edit and display the system information and structure in a Grid or . Using filters and adding additional columns, you can customize this view to represent your system as you wish. 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You can also create and save Import and Export templates for repeated use. The result is an incomparable time saving over manual data entry. Hierarchy Diagrams. Users can interactively construct hierarchy diagrams that represent the structure of a system at various levels. As new components are added to the system, each module automatically calculates and updates all dependent and overall system results. Choose from a variety of preformatted standard reports or design your own with text, diagrams, or graphs that you can preview or print directly. Incorporate bitmaps, company logos, and customer logos Specify column widths, fonts, and colors Modify existing reports and save as templates for future projects Easily generate and manipulate diagrams and graphs Advance Transfer and Link Facility. A Great Time Saver Eliminate errors and save time from re entering data by transferring data from one analysis to another. Analyze your system under one type of analysis then transfer and link it to another type of analysis. This saves time from recreating the same system under another analysis and it also eliminates errors in re entering the data. For example; create and analyze a system under MIL- 2. FMECA or Fault Tree analysis. The system hierarchy is created effortlessly and all relevant information is transferred and updated every time you change or update your MIL- 2. Advanced Hybrid Linking and Modeling ITEM Tool. Kit's Hybrid Linking and modeling features allows the result of any analysis to be automatically fed into an event in a Fault Tree or a block in a Reliability Block Diagram. This feature is most useful where a simple model cannot determine the event or the failure of a block and a more complex analysis has to be performed. Information Display Management / Sort Option Specify exactly what type of information is to be displayed in the project, system, library and diagram windows. View and display as much, or as little, of the detailed information such as part numbers, description, failure rate, MTBF, Unavailability, or simply your analysis results. Sort the information in numerous ways; by name, by part number, by failure rate, by contribution, by category, etc. A great tool for determining and listing items with high failure rates or low MTBF or listing items by part number, etc. The Most Flexible and Scalable Reliability and Risk Software Application ITEM Tool. Kit offers the scalability that every user and organization has in mind. Total integration of ITEM Tool. Kit allows you to take advantage of one or multiple analyses at the same time. Keeping track of your product life cycle and project management are among the many benefits to such a capable application suite as ITEM Tool. Kit. The most flexible and scalable reliability and risk software available Powerful chart and graph facilities Build and open multiple systems and project files User defined custom library facilities Drag and drop components and systems between projects Advanced hybrid linking and modeling Import and export data to Microsoft Excel, Access, Word, Bill of Materials, etc. Preformatted and fully customizable reports Information display management and sorting options Advanced transfer and link facilities Top- down and bottom- up Design, Process, functional, or system FMEA's supported Multiple FMEA standards supported: MIL- 1. A, ISO 9. 00. 0, ISO 2. IEC 6. 15. 08 Graphically constructed system hierarchy diagrams Automatic criticality calculations Redundancy modeling including hot standby Linked block facility reduces repetitive data entry 6 different Derating standards for prediction 4 different failure rate Allocation models for prediction Defense Microelectronic Activity (DMEA) support in MIL- 2. User defined connection types for MIL- 2. Cross- module Linking and Transfer Global failure model library between Fault Tree, RBD, and Event Tree modules Time phasing function in Fault Tree 3 different Event Importance measures Critical Path discovery and cut set ranking by multiple parameters 1. Fault Tree, RBD, and Event Tree Implicit and explicit Common Cause Failure modeling Dynamic modeling with Markov model linking to Fault Tree and RBD diagrams ITEM Tool. Kit consists of the following reliability analysis modules, each of which can be purchased separately or integrated together in any combination: The MIL- HDBK- 2. Module of ITEM Tool. Kit is a powerful reliability prediction program based on the internationally recognized method of calculating electronic equipment reliability defined in MIL- HDBK- 2. US Department of Defense). This standard uses a series of models for various categories of electronic, electrical and electro- mechanical components to predict failure rates that are affected by environmental conditions, quality levels, stress conditions and various other parameters. These models are fully detailed within MIL- HDBK- 2. Originally, a French Standard published by the Union Technique de L'Electricite (UTE, July 2. RDF). The standard has evolved and become the European Standard for Reliability Prediction (IEC 6. Its unique approach and methodology has gained worldwide recognition. IEC 6. 23. 80 is a significant step forward in reliability prediction when compared to older reliability standards. These standards use a series of models for various categories of electronic, electrical and electro- mechanical components to predict steady- state failure rates which environmental conditions, quality levels, electrical stress conditions and various other parameters affect. It provides predictions at the component level, system level or project level for COTS (Commercial Off- The- Shelf Parts). Standard procedures for predicting the reliability of mechanical components, sub- systems and systems are defined in the Naval Surface Warfare Center Handbook of Reliability Prediction Procedures for Mechanical Equipment NSWC 1. LE1, 0. 6/LE1. 0). This standard uses a series of models for various categories of electronic, electrical and electro- mechanical components to predict failure rates that are affected by environmental conditions, quality levels, stress conditions and various other parameters. Materials extracted from planets can be processed into 4 tiers of commodities by using different processing schematics. 3x Planetary Vehicles 10x. Eve Central - Market aggregator and tool kit. Find current prices on minerals and search trade routes. Planetary Interaction (PI) can seem somewhat complex but once colonies are setup it can be a lucrative income for players. Setting up colonies on planets is well. Webtools Planetary Interaction Taskforce, EVE. Use this tool to perform an initial lookup on a system to judge its possible suitability before you even. EVE Planetary Interaction Material Diagrams v 1.42 09-08-2013 by Korai Iarok If you like to reward me for my work, please feel free to make a ISK donation ingame to. Planetary Interaction - Uni. Wiki. Planetary Interaction (PI) allows pilots to create industrial colonies on just about any planet in the EVE universe. The aim of this is producing goods from raw materials extracted from the planet. CCP Nullarbor discusses Planetary Interaction in Eve Online and explains how to set up a basic colony. He instructs on what skills are required for Planetary. Mirrors and enables advanced search options to browse the EVE-Online forums. EVE Online, the EVE logo, EVE. Planetary Vehicles; Robotics; Smartfab Units; Supercomputers; Synthetic Synapses. EVE and all associated logos and designs are the intellectual property of CCP hf. Planetary Interaction can produce a range of commodities which can be used in blueprints to create POS Structures and Fuel Blocks, Sovereignty structures, Boosters, Nanite Repair Paste, and T2 components. It was introduced in May 2. This is a tool for Eve Online aimed at being able to quickly price check. T1 planetary comodaties, livestock. Planetary Interaction; Survey Scanner; View Contents. The alternative guide to the EVE-Online forums. Mirrors and enables advanced search options to browse the EVE-Online forums. Tyrannis expansion. There are eight types of Command Centers (one for each type of planet). Once the correct Command Center is placed on a planet other facilities such as extractors and processors may be placed. As the correct Command Center needs to be deployed before beginning any extraction, it is good to survey and select your chosen planet(s) prior to purchase. Material is removed from a planet either by launches from the Command Center or through a planetary Customs Office that charges a tax. Material can be brought down to a planet only through the Customs Office, at a reduced taxation rate. A small number of systems are not available for colonization due to high traffic or storyline reasons. The list of restricted systems is. Also, Planetary Interaction is not available in Shattered systems. For more details you should consult the Planetary Industry page. However, you'll be limited to a single Command Center (and thus a single planet) of the lowest quality until you do some initial training. Additionally, unless you want to place your extractors blind, you'll want to train Remote Sensing to at least level 1. Thus, you're most likely to get the best use out of training that first, then Interplanetary Consolidation and Command Center Upgrades. This in turns allow you to increase the number of installations on the planet. This is visible in the number of gradient bands displayed on the planet surface when scanning for a resource. Note that Planetology allows you to see more details while Advanced Planetology allows you to have a more accurate idea of where the resources are located. See the skills page for more info. It does NOT, however, have any effect on tax rates with NPC customs offices neither inside or outside of high sec. Each planet provides five resources, but a few unique resources each only exist on a single planet type. The unique resources include Autotrophs ( Temperate planets), Felsic Magma ( Lava planets), and Reactive Gas ( Gas planets). Note that planets in lower security systems are richer overall - - see Good Planets for some analysis. While you can colonize planets in unclaimed or NPC nullsec (even wormhole space!) you cannot colonize planets in territory claimed by an alliance other than your own. You can fly to planets and click them, or be lazy and just select the planets from your overview. The Atlas can help you pick other systems, but it takes a few clicks to really get anywhere. Either way you'll want to use the . You can see a planet's overall resource abundance (and admire its visual appeal!) from anywhere, but the planet must be within your Remote Sensing skill range for you to actually perform a Scan operation for a specific resource (i. You can manage a planet you've already colonized from anywhere. You thus get Tier 1 products (P1) produced by Resources (R0), Tier 2 Products (P2) produced by combining two different P1s, and so on. Processing items from one tier to the next happens in a Processor on the surface of a planet, and each tier requires a different amount of different items. Processing can then be summarized as such, one level of processing needed per column. Resources (R0) Tier 1 Products (P1) Tier 2 Products (P2) Tier 3 Products (P3) Tier 4 Products (P4). The actual Product combinations are performed as per . Each schematic takes one to three items of varying tiers and quantities. You do not need to extract all the Resources you need on the same planet, nor process them to Tier 4. At any point you can supplement your . For more information on the involved items, see Planetary Commodities. To find out how to get started looking for your initial Resources, read on! Buildings match the planet they are constructed on, but players only need to worry about selecting the right type of command center, the rest are built in- place on the planet and thus always of the right type. Each building beyond the Command Center costs a set amount of Powergrid (PG) and CPU. At a glance, the following structures exist. Type. Description. The first building you must construct, deployed from orbit (or technically anywhere undocked in the system). Only a basic command center can be bought from the market. Command centers can be upgraded after built in ranges from basic to elite, providing more CPU and Powergrid per level. Can store a small amount of material and offers a simple rocket launch mechanism by which you can ship said materials to orbit. Extractor Control Units. Extractor Control Units (ECUs) allow installation of extraction programs and the building of extraction heads. In the extraction programs have to pick the resource type for all heads, a duration of the program (up to 1. Additionally, you must manually initiate the extraction of a particular . The heads can be placed within the ECUs area and can be moved via drag and drop to resource hot- spots for a greater extraction amount. Processors. These come in three different types, Basic (used to transform raw materials (P0) to processed materials (P1)), Advanced (used to either transform processed materials (P1) in refined commodities (P2) OR refined commodities (P2) in specialized commodities (P3)), and High Tech (used to transform specialized commodities (P3) in advanced commodities (P4)). The latter can only be built on barren or temperate planets. Storage Facilities. About as simple as a planetary building goes, these hulks simply store materials or goods, potentially as part of a larger logistics system. Launchpad. A building dedicated to moving materials and goods to and from the planet. Similar in function to the rocket launch function of the Command Center, but superior as it is connected to a Cargo Link in orbit above the planet, from where the owner can import and export goods. Very costly, however. Planetary Links. These can essentially be thought of as railroads, connecting different structures. In addition to being built (which has a base cost plus a distance cost) actual routes have to be defined using the links to route specific products across your planetary network. They have a finite capacity in m. Setting Up a New Colony. For more details including a step- by- step pictorial guide of setting up a colony, see Setting up a planetary colony Planet Scanning After you've familiarized yourself a bit with planets and resources, you'll probably want to extract one from the other. Finding a planet that is simply abundant in a resource you want is only the first step. Now you need to find out where on the planet you'll want to place your stuff. To get started, get yourself into Planet Mode and make sure you're on the . You should see the five available resources, a . Click any one resource and you'll get a heat map showing where on the planet that resource is abundant. There are two triangles on the contrast bar. The left one will set the minimum resource abundance you want on the map (if you move it right poorer areas will disappear), and the right one will determine how rich a resource have to be to show as white (if you move it left poorer resources will show more distinctly). Ideally you'll want a balance where you can clearly see where the richer parts of the planet are. Remember that the colors are relative to the contrast bar setting - two white spots for the same resource on different planets with different contrast bar settings are not equal! To remove the heat overlay click the . While scanning at your max range may give you an idea of a planets usefulness without travelling there (spotting two rich resources near each other), be sure to rescan when you're in the system for best accuracy. You can scan your existing colonies at any range and seemingly at in- system accuracy - which makes sense, since you've already got . So don't worry about range if you need to rearrange your extractors. The CC doesn't actually need to be connected to anything for you to build other structures). You'll usually end up placing your CC on the edge of one resource type (or a . Whether or not resources are grouped, opposed to each other, live in bands, etc, depends on the planet type. See Planet for more details. If all are greyed out, make sure you put the CC in your cargo hold, that you are undocked, and that you are not at your colony cap (Interplanetary Consolidation skill). Drop the CC in the target spot and after it is placed be sure to click the . Almost nothing in Planetary Interaction is finalized until you click . There seems to be a bug whereby sometimes these new options remain greyed out and are not selectable after deploying your CC. If this happens, simply leave planetary interaction mode (click . Build options should now appear correctly allowing you to continue building your colony. After you've placed an Extractor Control Unit (ECU), you have to Survey, which is distinct from Scanning. Surveying shows the actual numeric amounts a single resource that can be extracted in a single spot under an Extractor Head. To perform a survey, simply select an Extractor and click the left- most button, highlighted in this screenshot. Extractor Control Units can have up to 1. Extractor Heads. The Extraction Area Size/Duration is a trade- off of varying total amount, cycle time (doubles at 2. If you have ample time to check on your Extractors often you can get a higher yield over shorter periods. If you do not want to check very often you can instead select long- term deposits so you won't need to babysit your extractors. This will forward you to the Product menu (second button on the ECU Window), from where you can route your extracted Resource somewhere. Planetary Interaction Guide - EVE Online Guide. Planetary interaction in EVE Online consists of buying a Command Center on the market. Read below for the PI guide. Or, while in- game, open the information window. Orbital Bodies tab to find the. This has changed in Incursion 1. These are the locations of the. If possible, put your command center on an area where. The old extractors have been. Extractor Control Units. The planet will show the heat map. If you need to adjust the heat map scale. Scan button in the upper- left of the screen and adjust it there. This will create an extractor head. You can create up to ten. ECU, but you are also limited by your command center's CPU and. This is a percentage that represents the potential yield. You can increase or decrease the total duration of your extraction. The minimum extraction. This is to be expected, because you. This happens because the overlapping extraction range of the two extractor. See below for. how to retrieve launched items. Note that items launched this way will only be. You will also. interface with the Customs Office if you have launched items from your launch pad. Note that cargo rockets are only in space for a limited time, and will eventually crash into. The countdown to re- entry is. Drug & Alcohol Testing Program. Who's Impacted? Anyone employing CDL drivers to operate commercial motor vehicles (CMVs) on public roads. CDL drivers who operate CMVs on public roads. Interstate motor carriers. Intrastate motor carriers. Federal, State, and local governments. Civic organizations (disabled veteran transport, boy/girl scouts, etc.)Faith- based organizations. 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